#include "MarsPrecompile.h"
#include "MarsMesh.h"
#include "MarsVertexData.h"

using namespace Graphics;

bool Mesh::Load()
{
	return false;
}

void Mesh::Unload()
{
	SAFE_DELETE( m_pVertexData );

	m_eTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
	m_iVertexCount = 0;
	m_iStride = 0;
	m_iOffset = 0;
}
